الويسبس
ميكانيك السيت: قوى بتستخدمها مرة واحدة، بتظهر في الشوب كل شوب والتاني.
جولد
جولد، XP، ريرولز، وحدات وآيتمز.
- Abandon ShipSell your board and bench, gain 6 gold and 8 rerolls.
- All FivesReroll your shop with all 5-cost champions.
- All FoursReroll your shop with all 4-cost champions.
- All OnesReroll your shop with all 1-cost champions.
- All ThreesReroll your shop with all 3-cost champions.
- All TwosReroll your shop with all 2-cost champions.
- Animate ShopFor 18 seconds, your shop rerolls for free every 2 seconds.
- ApprenticeGain a random 2-star 1-cost champion.
- ArtifactinateLose 3 components, including ones built into items. Gain an Artifact anvil.
- BarterThe next champion sold this round sells for 200% gold.
- Beggar's WispThe wilds couldn't find a wisp for you this roll. Gain 3 gold.
- Big GunsGain 2 random 1-star 4-cost champions.
- Blood MoneyGain 1 gold for every champion you kill.
- Blood and IronAfter 20 champion deaths, gain a component anvil.
- Border VillageReroll your shop with all 2-star 2-cost champions.
- Bronze SpoonGain 4 XP.
- Circle of EldersGain one of each 5-cost champion.
- Coin FlipFlip a coin, gain 1 gold if it's heads.
- Curio CartOpen an item store. Items cost 0 to 15 gold.
- CutpurseEvery 5 seconds, your champions have a 20% chance to drop 1 Gold.
- Die RollRoll a six-sided die. Gain gold equal to the result.
- Early FixGain 1 Item Reforger.
- ExperiencedGain 2 XP.
- FertilizeGain 1 XP for each enemy that dies.
- Flash FireReroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
- Flip FrenzyFlip a coin, gain 1 gold if it's heads. Continue until you flip tails.
- Forest GuideGain a random 4-cost champion.
- Forest MageFill your shop with Wisps. You can only buy one.
- Forest TwinsGain 2 copies of a 2-cost champion you don't have.
- FreerollerGain 2 rerolls.
- Golden GooseGain 1 gold for every 1700 damage your highest damage champion deals.
- GrandmasterGain a random 2-star 5-cost champion.
- Greater ChaosCast 2 random Wisps.
- Grow UpGain 10 XP.
- Heated RivalryGain a Rengar or a Kha'Zix. They gain 3 takedowns.
- Hero Of ProphecyGain a 5-cost champion. Gain them again each round FOREVER.
- Idle CraftsmanA component on your bench turns into a completed item it builds.
- JourneymanGain a random 2-star 2-cost champion.
- JunglingOverrun the shop with Riftbeasts.
- Lesser ChaosCast a random Wisp.
- Life DebtGain 1 gold for every 12 missing Player Health.
- Lost TravelersGain 3 gold worth of random champions.
- Lucky 7Gain 7 shop rerolls.
- Major PolymorphA random 4-cost you own permanently transforms into a 5-cost.
- Middle PathReroll your shop with all 2-star 3-cost champions.
- Minor PolymorphA random 1-cost you own permanently transforms into a 2-cost.
- MitosisGain a Tiny Champion Duplicator.
- PaydayFor each ally champion that survives combat, gain 2 Gold.
- PeddlerOpen a random item store. Random items cost 0 to 14 gold.
- Pocket ChangeYour one-star champions drop 1 gold on death.
- PolymorphA random 2-cost you own permanently transforms into a 3-cost.
- PropagateGain a copy of the first allied champion to die.
- Refreshing LightGain a free reroll per star level of each unique Solar champion.
- Rolling BonesYou have a 50% chance to get a free reroll with each kill.
- Roly-PolysFor each ally champion alive after 18 seconds, gain a reroll.
- Room for a ShroomGain 2 random mushrooms.
- SalvagerAny units you bench have items removed and broken apart.
- Search PartyEach of your shops has a 4-cost in it this round until you buy one.
- Slow StudyFor each ally champion alive after 15 seconds, gain 2 XP.
- SmurfingGain a random 5 cost champion.
- StarfallThe first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
- Starting TownReroll your shop with all 2-star 1-cost champions.
- Three MeGain a random 2-star 3-cost champion.
- Training YardGain 2 Training Dummies each with a random tank item.
قتالية
بتقوّي فريقك في القتال.
- AftershockAfter 8 seconds, stun all enemies for 1.5 seconds.
- Backrow StarA random back row champion gains 100% Attack Speed for 7 seconds.
- Bark ArmorYour champions gain 150 shield for 10 seconds.
- BarrierAllies gain 1250 Shield, decaying over 6 seconds.
- Bear's VisitGain the Bear Primal buff for this combat.
- Big BoomThe first ally to die explodes, dealing 25% Max Health magic damage.
- Blast PotionGain a temporary equippable Blast Potion.
- BlazeFire spreads across the board, dealing true damage to enemies.
- Booster ShotUp to 2 1-star champions temporarily star up during combat.
- Borrowed GearAt the start of combat, a champion gains a temporary recommended item.
- BulwarkYour Tanks gain a 20% Max Health shield upon falling below 50% Health.
- Bunch-o'-BeltsYour allies gain 7 temporary, non-removable Giant's Belts.
- Clone CompanionClone your highest damage champion. The clone deals 20% damage.
- CombustYour champions explode on death, dealing 15% Max Health magic damage.
- CounterspellIncrease all enemies' Max Mana by 15 until their next cast.
- DiversifiedYour team gains 30 Health for each active non-unique trait.
- Doodad BagGain 2 consumables that give permanent Armor and Magic Resist or Health.
- Doodad JarGain 1 consumable that gives permanent Armor and Magic Resist or Health.
- Doodad SackGain 3 consumables that give permanent Armor and Magic Resist or Health.
- DownpourYour team gains 2 Mana Regen.
- DrizzleAfter 8 seconds of combat, your team gains 10 Mana.
- Essence TheftGain 50% bonus Coven Essence this combat.
- FellowshipChampions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
- FlowYour champions are unstoppable and gain 15% Attack Speed for 10 seconds.
- Found FriendGain a temporary Training Dummy with a Giant's Belt.
- Giant GrowthYour highest Health unit grows, gaining 800 Health.
- Giant's AuraYour highest Health ally deals 2% max Health damage per second in an area.
- Grove ArmorYour highest Health champion gains 15 Armor and 15 Magic Resist.
- Hand Of BaronYour team gains Baron Buff, increasing their stats.
- Health PotionGain a temporary equippable Health Potion.
- Hero's EntranceAfter 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
- Heroic SacrificeYour 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
- HirelingA temporary 1-star 5-cost with 1 recommended items joins your team.
- Homing FirefliesYour Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.
- HugifyYour highest Health unit grows, gaining 350 Health.
- HummingbirdYour highest Attack Speed unit shrinks, gaining 20% Attack Speed.
- Improved ReachYour Fighters gain 1 range.
- InflictionSlow, Burn, Shred, and Sunder enemies for 8 seconds.
- Iron CoreYour front center champion gains 6% Max Health per front-row unit.
- IronwoodEnemies attacking your highest health champion deal 14% less damage.
- Killer's RegretYour first 3 champions to die stun their killer for 1.5 seconds.
- Killing FrenzyFighters execute targets under 12% Health. They gain 30% Attack Speed on kill.
- Knick-Knack BagGain 2 consumables that give permanent Attack Damage or Attack Speed.
- Knick-Knack JarGain 1 consumable that gives permanent Attack Damage or Attack Speed.
- Knick-Knack SackGain 3 consumables that give permanent Attack Damage or Attack Speed.
- Late BloomerA temporary 3-star 1-cost joins your team.
- Lightning StormEvery 1 second deal 5% Max Health true damage to an enemy.
- Lightning StrikeDeal 10% Max Health true damage to all enemies.
- Living SoilEvery 4 seconds, roots stun an enemy for 1 second.
- Mana PotionGain a temporary equippable Mana Potion.
- Mana-Rich SoilYour Casters have 15% reduced Max Mana.
- Marksmen's GaleYour Marksmen's attacks grant 3% stacking Attack Speed.
- Marksmen's MarksYour Marksmen have a 30% chance to double attack.
- Mercenary ForceGain 3% Damage Amp for every 10 gold you have.
- Moonlight RitualYour lowest star 1-cost or 2-cost champion stars up in combat.
- MoonriseAfter 8 seconds, increase Lunar's effects by 100%.
- Nature's AllyEvery 3 ally deaths, summon a random Riftbeast.
- Nature's WrathKill EVERYONE without an item after 10 seconds.
- Petrified DummyYour first champion to die turns into a 900 Health dummy with their defenses.
- Petrify Shields10% Slow enemies and reduce their shields by 20% for 10 seconds.
- Phantom ArmorGain a temporary Warmog's Armor.
- Phantom EmblemGain a temporary emblem of your most active trait.
- Phantom GlovesGain a temporary Thief's Gloves.
- Phantom SplashCombat start: Up to 2 inactive traits activate at the lowest level.
- Phantom VestGain a temporary Bramble Vest.
- Plated ShieldsShields are 15% stronger. Allies gain 150 shield for 10 seconds.
- PotioncraftGain three temporary equippable Potions.
- Potted LifebloomGain a temporary Lifebloom.
- Potted StonebarkGain a temporary Stonebark Tree.
- PreppersYour stacking items start next combat partially stacked.
- Prolific PowerYour champions gain 4% Attack Damage and Ability Power.
- QuickenOn cast, your champions gain 30% Attack Speed for 4 seconds.
- RadiantizeAfter 8 seconds, 1 random equipped item temporarily becomes Radiant.
- RainYour team gains 1 Mana Regen.
- RegenerationYour team heals 1% max Health per second.
- ResistantTanks reduce instances of incoming damage by 10.
- Returning FriendGain a temporary Training Dummy with two Giant's Belts.
- RevengeWhenever an ally dies, your champions gain 4% stacking Damage Amp.
- Ride the WaveThe next 2 rerolls this round will have 2+ champions fielded last combat.
- ScrappyCombat start: 2 champions without items gain a temporary recommended item.
- Snacktime!The BFF eats enemies he damages under 16% Max Health.
- Solar GiftGain a Leona, Sejuani, and Kayle
- Solitude's CloakChampions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
- Stand AloneChampions alone in their row gain 15% Health and 15% Damage Amp.
- StealthyYour 3 strongest Fighters or Assassins are untargetable for 8 seconds.
- Sunfire SorceryBurn and Wound enemies for 10 seconds.
- SupercriticalAllies with Precision gain 25% Critical Strike Damage.
- Tattered Armor30% Shred and Sunder enemies for 10 seconds.
- TerraformingGain 7 seeds at start of combat.
- Thingamajig BagGain 2 consumables that give permanent Ability Power or Mana Regen.
- Thingamajig JarGain 1 consumable that gives permanent Ability Power or Mana Regen.
- Thingamajig SackGain 3 consumables that give permanent Ability Power or Mana Regen.
- Tiger's VisitGain the Tiger Primal buff for this combat.
- Treetop ArchersArchers fire from the trees, dealing 500 physical damage every 3 seconds.
- TremorsEvery 8 seconds, Stun enemies for 1 second.
- Trophy HunterNext player combat, your Rivals' takedowns count twice.
- Turtle's VisitGain the Turtle Primal buff for this combat.
- Ultra AscensionAfter 25 seconds, allies gain 300% Damage Amp.
- Verdant VitalityYour champions gain 50 Health.
- Wrapped In ThornsYour Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
- Yordle SpiritAllies have a 99% chance to dodge attacks for 4 seconds.